Junior Release Engineer Job at DECA Games, Remote

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  • DECA Games
  • Remote

Job Description

About DECA Games and A Thinking Ape Entertainment (ATA)

At DECA and ATA , we believe great games should last for decades, with player experience at the heart of everything we do. From the beginning, our mission has been to build vibrant, long-lasting online communities—and we know that starts with creating the right environment for ambitious, creative people to thrive.

We've built teams where talented individuals can do their best work, supported by a culture of trust, collaboration, and passion for games that bring joy to millions of players worldwide.

Today, DECA and ATA are fully remote companies with more than 365 people across 30+ countries. Together, we are proud members of the Embracer Group, Europe's largest publicly traded gaming company.

About our culture

We've managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website ( ( and 

This is a remote position. You can work from anywhere in the world but working hours are in the PST timezone (9 a.m. - 6 p.m. PST) .

About the role

We are looking for a Jr. Release Engineer to support our portfolio of mobile games for ATA specifically and be responsible for planning, coordinating, validating, and executing client builds and asset patches to support smooth, timely, and high-quality releases. You will be the central point of coordination between engineering, product, and design teams, ensuring all stakeholders are aligned on release schedules, scope, and quality expectation.

Responsibilities

  • Review and assess client build requests to ensure completeness and adherence to internal standards.
  • Collaborate with members of the engineering organization to prioritize build requests and align on release schedules.
  • Coordinate with product managers, designers, and engineers to communicate release content and timelines.
  • Maintain a forward-looking release calendar to ensure stakeholders have visibility on upcoming deliverables.
  • Operate internal tools to generate client builds and asset patches for release.
  • Conduct QA testing on builds and patches to identify and resolve bugs before release.
  • Troubleshoot build-related issues and escalate to engineering when necessary.
  • Validate that release processes are followed consistently and accurately.
  • Maintain clear, accessible documentation for all release procedures.
    Recommend and implement improvements to release workflows and tooling.
  • Track and report release metrics, identifying opportunities for efficiency gains.

Requirements

  • 1-2 years of experience in a similar field (software development or IT), a big plus if it was in mobile gaming!
  • Hands-on experience with quality assurance processes and game testing
  • Familiarity with Unity build tools and related release processes.
  • Strong organizational skills with the ability to manage multiple releases simultaneously.
  • Excellent communication skills for cross-functional coordination.
  • Attention to detail and a proactive approach to identifying and resolving issues.

Benefits

  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

Job Tags

Remote job, Full time, Worldwide, Flexible hours

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